Highguard‘s path to launch was anything but conventional. Announced at The Game Awards 2025 as the show’s closing reveal, the free-to-play PvP raid shooter from Wildlight Entertainment spent just 45 days in limbo before its launch on the 26th of January. This ultra-short window and sudden announcement constitute a โshadow dropโ launch strategy – a technique employed (to great success) by games like Hi-Fi Rush. With veterans from Apex Legends, Titanfall, and Call of Duty behind it, Highguard hoped to spark buzz upon shadow dropping.
But the live-streaming numbers reveal this strategy may have been misguided. While the game pulled impressive initial viewership, cracks appeared almost immediately. Shadow drops live or die by their ability to convert surprise into sustained engagement, and Highguard‘s performance revealed just how unforgiving this launch strategy can be. In this article, we’ll break down Highguard‘s first week on live-streaming and explore what happens when a shadow drop meets an underwhelmed audience.

TL;DR Takeaways by Stream Hatchet:
- Highguard peaked at 389K concurrent viewers in its first week, principally driven by shroud with 439K hours watched
- Highguard saw a steep drop off in viewership after launch day: 76.8% of all first week viewership came in its first 24 hours
- Just 30% of launch-day viewers continued to watch the gameโs streams in the subsequent week
Highguard Pulls Solid Launch Numbers for a New IP

Highguard racked up impressive viewership during its debut week on live streaming. The F2P Raid Shooter pulled in 4M hours watched, with a peak viewership of 389K across all platforms. For a brand-new IP from a startup studio, those numbers show genuine audience interest in what Wildlight Entertainment cooked up. The game also generated 101K airtime hours, meaning creators had enough curiosity in initial streams to give the game a chance. What makes these numbers particularly noteworthy is that they came from a completely new franchise without an established player base, showing that developer pedigree and the Raid Shooter genre were enough to pull audiences in.

Popular FPS veteran shroud led the charge for Highguard during launch week, pulling in 439K hours watched. Shroud has built a reputation as one of the most skilled and influential FPS streamers in the space, known for his precise aim and ability to make any Shooter look effortless. His massive viewership for Highguard signaled serious legitimacy for the new title.
Summit1g followed with 187K hours watched, while TimTheTatman (161K), DrDisRespect (131K), and Aztecross (122K) rounded out the top five. The top 10 featured a mix of dedicated FPS specialists and variety streamers, showing Highguard had appeal across different streaming niches. Twitch dominated the platform split for viewers though, accounting for 79% of all viewership despite the prevalence of multistreaming among these streamers.
A Steep Drop-Off After Day One Reveals Retention Issues for Highguard

Highguard hit the ground running on launch day, but the momentum didn’t last. The game saw 76.8% of its debut week viewership on Day 1 alone, with hours watched plummeting heading into Day 2. By week’s end, Highguard was hovering around 20K-30K concurrent viewers, a fraction of its opening spike of 468K. This pattern shows that while curiosity drove massive initial interest, something wasn’t clicking enough to keep viewers engaged beyond that first taste.
A comparison to the successfully-lanched title ARC Raiders makes this drop-off even more stark. While ARC Raiders maintained steady viewership between 150K-300K throughout its debut week (with daily fluctuations), Highguard‘s viewership essentially flatlined after day one. This steep drop-off aligns with the game’s reception: A 45% mixed rating on Steam and reviews pointing to balance issues and a “bloated” feature set likely contributed to streamers and viewers moving on quickly. When audiences don’t stick around after launch day, it suggests the gameplay loop isn’t compelling enough to build lasting interest.
Most Initial Top Streamers Abandoned Highguard After Launch Day

The streamer drop-off shows where this lack of retention may have stemmed from. Shroud dominated launch day with 225K hours watched, but the top 10 for that first day looked drastically different from the rest of the week. Only three streamers appeared in both the Day 1 one and Days 2-7 Top 10 lists: shroud, summit1g, and Aztecross. The other seven slots completely turned over, with names like TimTheTatman, DrDisRespect, and LIRIK disappearing from the rankings after trying the game once. Even shroud’s numbers declined: His 225K on Day 1 translated to just 214K across the entire remaining six days combined.

The contrast with ARC Raiders is striking. That game kept 70.3% of its Day 1 Twitch viewers coming back throughout the week, compared to Highguard‘s 30%. More importantly, ARC Raiders retained six of its top 10 day one streamers throughout launch week, and those creators doubled down on their commitment. Shroud’s initial 440K hours watched on Day 1 turned into 1.6M across Days 2-7, while TheBurntPeanut’s 325K converted into 1.2M of sustained engagement. When top-tier streamers turn initial curiosity into prolonged coverage rather than abandoning ship, it signals they’ve found something worth devoting their limited time to.
Technical Frustrations Pervade Twitchโs Chat Mentions on Highguard Streams

Twitch chat didn’t hold back on launch day. Negative messages doubled positive ones, with 37.6% of chat sentiment skewing negative compared to just 19% positive. The remaining messages were 34% neutral and 9.4% spam. The complaints zeroed in on technical issues from erudite commenters, including gems like “game runs so ass, Im getting 80 fps on low settings” and “the fps and blurry visuals is a joke”. Even positive messages came with caveats, like viewers praising the game’s pace but only defending the title relative to other anticipated releases like the rumoured โTitanfall 3โ. When performance problems create this much friction on Day 1, it kills the goodwill that a surprise launch is supposed to generate.
The shadow drop format can work brilliantly when the product delivers. Hi-Fi Rush shadow dropped during the 2023 Xbox Developer Direct and immediately caught fire with overwhelmingly positive sentiment. Players celebrated its polished gameplay, vibrant art style, and satisfying rhythm-based combat. The difference comes down to execution: Hi-Fi Rush arrived as a tight, focused experience that exceeded expectations, while Highguard launched with crashes, performance issues, and design choices that viewers found frustrating rather than satisfying.
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Shadow drops amplify both success and failure because there’s no hype cycle to cushion the blow. When Hi-Fi Rush landed fully formed, the surprise multiplied the delight. When Highguard stumbled out of the gate with technical problems and mixed gameplay reception, the shadow drop strategy magnified the disappointment. That 2:1 negative-to-positive ratio in chat tells the story: Audiences showed up ready to be impressed by the Titanfall and Apex pedigree of Wildlight Entertainment, but what they found didn’t live up to the promise.
Highguard‘s first week proves that a shadow drop can get eyes on your game, but it can’t make up for execution issues. The 4M hours watched show the strategy worked to generate initial buzz, but the 76.8% viewership drop after day one reveals what happens when gameplay doesn’t match the pedigree. At Stream Hatchet, we put a lot of effort into making sure that game publishers partner with creators who love the game and are willing to stand by it while initial bugs are worked out.
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